Yesterday Iron Gate, the creators of the hit survival game Valheim, recognised their customers’ concerns over the recently released update and virtually immediately took steps to remedy the problem.
The previous update (0.155.7) looked just like any other minor bugfix patch.
Fun with AI patch.
Gameplay wise this patch mostly fixes AI issues, as we tried to make monsters slightly more aggressive and attack your buildings etc. When they are not able to attack you. It’s fun for the whole family! Also it’s midsummer here in Sweden, so we celebrate by temporarily making the Maypole buildable.
0.155.7
- Random save bug-fix (Solves a very unusual case of world corruption caused when shutting down)
- Monster AI tweaks (More aggressively attacking structures when unable to attack the player among other things)
- Open container fix (Fixes issue where you had to click a container multiple times to open it in multiplayer)
- Taught Greydwarfs to throw better
- Event trigger tweaks (Wolf event only triggers after Bonemass has been killed, Moder army can trigger in mountains etc.)
- Long forgotten Blob event enabled
- SFX volume setting fix (Used wrong DB conversion)
- Maypole enabled (Happy midsummer!)
- AI flee behaviour tweaks (Bosses don’t run from you anymore)
The point of contention was the Monster AI Tweaks. Players have reported that mobs now target their buildings far more aggressively – to the point of ignoring the player themselves on occasion. Draug’rs have been observed attacking their own villages, and trolls have become devastating when in proximity to a player stronghold. Exterior walls have needed to be repaired on a regular basis as they are constantly under attack from Graylings and other mobs.
The kickback from fans was immense. The tweaks to the AI went too far, and were resulting in the destruction of player property in the game. So the next patch (0.156.2) was pushed through and released yesterday.
Tiny AI tweak patch.
We hear you!! =) , some tweaks to the monster AI to make them behave better when attacking structures etc.
0.156.2
- AI tweaks (Monsters should always target creatures [including players] first if they have a clear path to them & monsters should only attack low priority structures [walls etc.] if they are trying to get to a player)
The latest hotfix should ensure that creatures prioritise attacking players rather than their structures, unless of course, the player is hiding behind that nice wall!