Valheim: Patch 0.154.1

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Today sees another Valheim patch from Iron Gate. These small patches often have a couple of noticeable gameplay changes as well as a few bug fixes, and this one is no exception. Perhaps the most noticeable will be the event triggers which were seemingly present but not working. From now on you will see “You are being hunted…” as wolves swarm the mountains, and “The horde is attacking” alongside a Fuling horde assaulting your base.

Another decent quality of life fix is the hoe ‘raise terrain’ fix, which creates a smoother piece of terrain. Berries and flint will have their respawn timers fixed as well, so you should start to see some of these respawning properly. Players will also notice that serpents do not turn and flee when they become low on health. This will greatly assist in serpent hunting (although not in fleeing from a dangerous serpent!).

There are also some minor bug fixes in the patch.

Here is the full change log:

  • Fixed issue where capes sometimes formed strange bumps on the back after jumping
  • Close build gui with ESC selection fix
  • Fuling army event trigger fixed
  • Wolf hunt event trigger fixed
  • Troll ground slam can now be blocked
  • Longship repair & build sound fixes
  • Wolfcape durability fix
  • Respawning resources timer fix (Berries and flint should now correctly respawn)
  • Serpents no longer flee when low on health
  • Fixed issue with ship containers not closing properly in some situations
  • Raise terrain is more smooth & less pointy
  • Fixed water particles & water-surface clipping issues inside boats
  • Better fermenter feedback when it’s exposed
  • Tweaked some sound assets to use less RAM
  • Covered rocks should no longer look wet during rain

This won’t be the last Valheim patch coming up. We are all waiting for the first major update – Hearth and Home – which should be arriving imminently.

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